Lead Concept Artist – Environment, Characters, Assets & Cinematics
Worked as the Lead Concept Artist on an upcoming Unreal Engine game developed by Mogo Games.
Responsible for defining the visual direction of the project across multiple disciplines, including environment design, character development, asset creation, storyboarding, and cinematic visualization.
Led the creation of immersive worlds inspired by Sri Lankan mythology, contributing to a cohesive visual identity from early concept stages to production-ready designs. Collaborated closely with the development team to ensure seamless integration of art into the game pipeline.
The project is built using Unreal Engine, enabling high-quality real-time visuals and cinematic storytelling.
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Steam: https://store.steampowered.com/app/3985280/Song_of_Kings/